Name | Materials | ||||||||||||
Cloak.SIGHT IEnemy visual detection range reduced 2% in Skell |
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Cloak.SIGHT VEnemy visual detection range reduced 10% in Skell |
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Cloak.SIGHT XEnemy visual detection range reduced 20% in Skell |
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Cloak.SIGHT XVEnemy visual detection range reduced 30% in Skell |
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Cloak.SIGHT XXEnemy visual detection range reduced 40% in Skell |
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Cloak.SOUND IEnemy proxy detection range reduced 2% in Skell |
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Cloak.SOUND VEnemy proxy detection range reduced 10% in Skell |
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Cloak.SOUND XEnemy proxy detection range reduced 20% in Skell |
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Cloak.SOUND XVEnemy proxy detection range reduced 30% in Skell |
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Cloak.SOUND XXEnemy proxy detection range reduced 40% in Skell |
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Crush.GP IGain 50 GP when Skell destroys Appendage |
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Crush.GP VGain 90 GP when Skell destroys Appendage |
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Crush.GP XGain 140 GP when Skell destroys Appendage |
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Crush.GP XVGain 190 GP when Skell destroys Appendage |
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Crush.GP XXGain 250 GP when Skell destroys Appendage |
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Damage.APPEND I15% reduce Skell Appendage dmg by 10% when hit |
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Damage.APPEND V15% reduce Skell Appendage dmg by 18% when hit |
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Damage.APPEND X15% reduce Skell Appendage dmg by 28% when hit |
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Damage.APPEND XV15% reduce Skell Appendage dmg by 38% when hit |
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Damage.APPEND XX15% reduce Skell Appendage dmg by 50% when hit |
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Damage.GP-GAIN I15% gain 20 GP when Skell hit |
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Damage.GP-GAIN V15% gain 100 GP when Skell hit |
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Damage.GP-GAIN X15% gain 200 GP when Skell hit |
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Damage.GP-GAIN XV15% gain 300 GP when Skell hit |
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Damage.GP-GAIN XX15% gain 400 GP when Skell hit |
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Jamming ISkell homing attack evasion +10% |
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Jamming VSkell homing attack evasion +18% |
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Jamming XSkell homing attack evasion +28% |
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Jamming XVSkell homing attack evasion +38% |
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Jamming XXSkell homing attack evasion +50% |
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Reflect.DAMAGE-UP ISkell reflect dmg +5% |
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Reflect.DAMAGE-UP VSkell reflect dmg +25% |
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Reflect.DAMAGE-UP XSkell reflect dmg +50% |
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Reflect.DAMAGE-UP XVSkell reflect dmg +75% |
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Reflect.DAMAGE-UP XXSkell reflect dmg +100% |
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Resist.BEAM-DOWN ISkell Beam Res Down resistance +5 |
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Resist.BEAM-DOWN VSkell Beam Res Down resistance +25 |
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Resist.BEAM-DOWN XSkell Beam Res Down resistance +50 |
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Resist.BEAM-DOWN XVSkell Beam Res Down resistance +75 |
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Resist.BEAM-DOWN XXSkell Beam Res Down resistance +100 |
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Resist.BLACKOUT ISkell Blackout resistance +5 |
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Resist.BLACKOUT VSkell Blackout resistance +25 |
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Resist.BLACKOUT XSkell Blackout resistance +50 |
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Resist.BLACKOUT XVSkell Blackout resistance +75 |
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Resist.BLACKOUT XXSkell Blackout resistance +100 |
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Resist.BLAZE ISkell Blaze resistance +5 |
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Resist.BLAZE VSkell Blaze resistance +25 |
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Resist.BLAZE XSkell Blaze resistance +50 |
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Resist.BLAZE XVSkell Blaze resistance +75 |
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Resist.BLAZE XXSkell Blaze resistance +100 |
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Resist.CONTROL ISkell Control resistance +5 |
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Resist.CONTROL VSkell Control resistance +25 |
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Resist.CONTROL XSkell Control resistance +50 |
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Resist.CONTROL XVSkell Control resistance +75 |
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Resist.CONTROL XXSkell Control resistance +100 |
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Resist.DEBUFF-DOWN ISkell Debuff Res Down resistance +5 |
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Resist.DEBUFF-DOWN VSkell Debuff Res Down resistance +25 |
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Resist.DEBUFF-DOWN XSkell Debuff Res Down resistance +50 |
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Resist.DEBUFF-DOWN XVSkell Debuff Res Down resistance +75 |
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Resist.DEBUFF-DOWN XXSkell Debuff Res Down resistance +100 |
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Resist.ELEC-DOWN ISkell Electric Res Down resistance +5 |
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Resist.ELEC-DOWN VSkell Electric Res Down resistance +25 |
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Resist.ELEC-DOWN XSkell Electric Res Down resistance +50 |
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Resist.ELEC-DOWN XVSkell Electric Res Down resistance +75 |
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Resist.ELEC-DOWN XXSkell Electric Res Down resistance +100 |
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Resist.ETHER-DOWN ISkell Ether Res Down resistance +5 |
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Resist.ETHER-DOWN VSkell Ether Res Down resistance +25 |
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Resist.ETHER-DOWN XSkell Ether Res Down resistance +50 |
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Resist.ETHER-DOWN XVSkell Ether Res Down resistance +75 |
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Resist.ETHER-DOWN XXSkell Ether Res Down resistance +100 |
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Resist.FATIGUE ISkell Fatigue resistance +5 |
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Resist.FATIGUE VSkell Fatigue resistance +25 |
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Resist.FATIGUE XSkell Fatigue resistance +50 |
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Resist.FATIGUE XVSkell Fatigue resistance +75 |
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Resist.FATIGUE XXSkell Fatigue resistance +100 |
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Resist.FLINCH ISkell Flinch resistance +5 |
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Resist.FLINCH VSkell Flinch resistance +25 |
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Resist.FLINCH XSkell Flinch resistance +50 |
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Resist.FLINCH XVSkell Flinch resistance +75 |
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Resist.FLINCH XXSkell Flinch resistance +100 |
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Resist.GRAV-DOWN ISkell Gravity Res Down resistance +5 |
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Resist.GRAV-DOWN VSkell Gravity Res Down resistance +25 |
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Resist.GRAV-DOWN XSkell Gravity Res Down resistance +50 |
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Resist.GRAV-DOWN XVSkell Gravity Res Down resistance +75 |
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Resist.GRAV-DOWN XXSkell Gravity Res Down resistance +100 |
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Resist.KNOCKBACK ISkell Knockback resistance +5 |
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Resist.KNOCKBACK VSkell Knockback resistance +25 |
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Resist.KNOCKBACK XSkell Knockback resistance +50 |
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Resist.KNOCKBACK XVSkell Knockback resistance +75 |
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Resist.KNOCKBACK XXSkell Knockback resistance +100 |
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Resist.LAUNCH ISkell Launch resistance +5 |
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Resist.LAUNCH VSkell Launch resistance +25 |
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Resist.LAUNCH XSkell Launch resistance +50 |
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Resist.LAUNCH XVSkell Launch resistance +75 |
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Resist.LAUNCH XXSkell Launch resistance +100 |
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Resist.PHYS-DOWN ISkell Phys Res Down resistance +5 |
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Resist.PHYS-DOWN VSkell Phys Res Down resistance +25 |
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Resist.PHYS-DOWN XSkell Phys Res Down resistance +50 |
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Resist.PHYS-DOWN XVSkell Phys Res Down resistance +75 |
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Resist.PHYS-DOWN XXSkell Phys Res Down resistance +100 |
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Resist.SHOCK ISkell Shock resistance +5 |
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Resist.SHOCK VSkell Shock resistance +25 |
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Resist.SHOCK XSkell Shock resistance +50 |
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Resist.SHOCK XVSkell Shock resistance +75 |
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Resist.SHOCK XXSkell Shock resistance +100 |
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Resist.SLEEP ISkell Sleep resistance +5 |
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Resist.SLEEP VSkell Sleep resistance +25 |
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Resist.SLEEP XSkell Sleep resistance +50 |
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Resist.SLEEP XVSkell Sleep resistance +75 |
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Resist.SLEEP XXSkell Sleep resistance +100 |
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Resist.SLOW-ARTS ISkell Slow Arts resistance +5 |
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Resist.SLOW-ARTS VSkell Slow Arts resistance +25 |
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Resist.SLOW-ARTS XSkell Slow Arts resistance +50 |
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Resist.SLOW-ARTS XVSkell Slow Arts resistance +75 |
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Resist.SLOW-ARTS XXSkell Slow Arts resistance +100 |
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Resist.STAGGER ISkell Break resistance +5 |
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Resist.STAGGER VSkell Break resistance +25 |
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Resist.STAGGER XSkell Break resistance +50 |
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Resist.STAGGER XVSkell Break resistance +75 |
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Resist.STAGGER XXSkell Break resistance +100 |
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Resist.STUN ISkell Stun resistance +5 |
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Resist.STUN VSkell Stun resistance +25 |
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Resist.STUN XSkell Stun resistance +50 |
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Resist.STUN XVSkell Stun resistance +75 |
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Resist.STUN XXSkell Stun resistance +100 |
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Resist.TAUNT ISkell Taunt resistance +5 |
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Resist.TAUNT VSkell Taunt resistance +25 |
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Resist.TAUNT XSkell Taunt resistance +50 |
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Resist.TAUNT XVSkell Taunt resistance +75 |
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Resist.TAUNT XXSkell Taunt resistance +100 |
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Resist.THERM-DOWN ISkell Thermal Res Down resistance +5 |
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Resist.THERM-DOWN VSkell Thermal Res Down resistance +25 |
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Resist.THERM-DOWN XSkell Thermal Res Down resistance +50 |
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Resist.THERM-DOWN XVSkell Thermal Res Down resistance +75 |
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Resist.THERM-DOWN XXSkell Thermal Res Down resistance +100 |
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Resist.TIME-BOMB ISkell Countbomb resistance +5 |
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Resist.TIME-BOMB VSkell Countbomb resistance +25 |
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Resist.TIME-BOMB XSkell Countbomb resistance +50 |
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Resist.TIME-BOMB XVSkell Countbomb resistance +75 |
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Resist.TIME-BOMB XXSkell Countbomb resistance +100 |
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Resist.TOPPLE ISkell Topple resistance +5 |
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Resist.TOPPLE VSkell Topple resistance +25 |
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Resist.TOPPLE XSkell Topple resistance +50 |
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Resist.TOPPLE XVSkell Topple resistance +75 |
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Resist.TOPPLE XXSkell Topple resistance +100 |
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Resist.VIRUS ISkell Virus resistance +5 |
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Resist.VIRUS VSkell Virus resistance +25 |
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Resist.VIRUS XSkell Virus resistance +50 |
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Resist.VIRUS XVSkell Virus resistance +75 |
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Resist.VIRUS XXSkell Virus resistance +100 |
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SpecUp.APP-HP IAppendage with device +50 Max HP |
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SpecUp.APP-HP VAppendage with device +250 Max HP |
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SpecUp.APP-HP XAppendage with device +500 Max HP |
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SpecUp.APP-HP XVAppendage with device +750 Max HP |
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SpecUp.APP-HP XXAppendage with device +1000 Max HP |
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SpecUp.BEAM-RES ISkell Beam Res +1 |
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SpecUp.BEAM-RES VSkell Beam Res +5 |
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SpecUp.BEAM-RES XSkell Beam Res +10 |
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SpecUp.BEAM-RES XVSkell Beam Res +15 |
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SpecUp.BEAM-RES XXSkell Beam Res +20 |
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SpecUp.ELEC-RES ISkell Electric Res +1 |
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SpecUp.ELEC-RES VSkell Electric Res +5 |
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SpecUp.ELEC-RES XSkell Electric Res +10 |
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SpecUp.ELEC-RES XVSkell Electric Res +15 |
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SpecUp.ELEC-RES XXSkell Electric Res +20 |
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SpecUp.ETHER-RES ISkell Ether Res +1 |
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SpecUp.ETHER-RES VSkell Ether Res +5 |
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SpecUp.ETHER-RES XSkell Ether Res +10 |
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SpecUp.ETHER-RES XVSkell Ether Res +15 |
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SpecUp.ETHER-RES XXSkell Ether Res +20 |
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SpecUp.EVA ISkell Evasion +5 |
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SpecUp.EVA VSkell Evasion +9 |
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SpecUp.EVA XSkell Evasion +14 |
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SpecUp.EVA XVSkell Evasion +20 |
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SpecUp.EVA XXSkell Evasion +25 |
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SpecUp.GRAV-RES ISkell Gravity Res +1 |
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SpecUp.GRAV-RES VSkell Gravity Res +5 |
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SpecUp.GRAV-RES XSkell Gravity Res +10 |
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SpecUp.GRAV-RES XVSkell Gravity Res +15 |
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SpecUp.GRAV-RES XXSkell Gravity Res +20 |
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SpecUp.HPMAX ISkell Max HP +50 |
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SpecUp.HPMAX VSkell Max HP +250 |
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SpecUp.HPMAX XSkell Max HP +500 |
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SpecUp.HPMAX XVSkell Max HP +750 |
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SpecUp.HPMAX XXSkell Max HP +1000 |
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SpecUp.PHYS-RES ISkell Phys Res +1 |
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SpecUp.PHYS-RES VSkell Phys Res +5 |
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SpecUp.PHYS-RES XSkell Phys Res +10 |
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SpecUp.PHYS-RES XVSkell Phys Res +15 |
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SpecUp.PHYS-RES XXSkell Phys Res +20 |
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SpecUp.THERM-RES ISkell Thermal Res +1 |
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SpecUp.THERM-RES VSkell Thermal Res +5 |
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SpecUp.THERM-RES XSkell Thermal Res +10 |
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SpecUp.THERM-RES XVSkell Thermal Res +15 |
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SpecUp.THERM-RES XXSkell Thermal Res +20 |
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Spike.EVA I1% chance to avoid Spike dmg in Skell |
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Spike.EVA V5% chance to avoid Spike dmg in Skell |
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Spike.EVA X10% chance to avoid Spike dmg in Skell |
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Spike.EVA XV15% chance to avoid Spike dmg in Skell |
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Spike.EVA XX20% chance to avoid Spike dmg in Skell |
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Weather.DAMAGE-RES IReduce weather dmg 5% in Skell |
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Weather.DAMAGE-RES VReduce weather dmg 25% in Skell |
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Weather.DAMAGE-RES XReduce weather dmg 50% in Skell |
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Weather.DAMAGE-RES XVReduce weather dmg 75% in Skell |
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Weather.DAMAGE-RES XXReduce weather dmg 100% in Skell |
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Weather.E-MIST-RESSkell ignores effects of F-Particles |
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Weather.EM-STORM-RESSkell ignores effects of EM Storm |
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Weather.FOG-RESSkell ignores effects of Fog |
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Weather.HEAVY-RAIN-RESSkell ignores effects of Downpour |
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Weather.RISING-E-MIST-RESSkell ignores effects of R-Particles |
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Weather.S-STORM-RESSkell ignores effects of Sandstorm |
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Weather.SPORE-RESSkell ignores effects of Spores |
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